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Library · Quick Guides · 2 Flying · Lesson 2.1 · #05 · 10 min · 14 slides

How a drone moves

Tilt to move. Throttle to stay up.

A drone has four motors and no wings, no rudder, no steering wheel. So how does it go forward, sideways, or turn around? The answer is surprisingly simple: it can only push in one direction, and it moves by tilting that push.

A drone can only push up

The propellers push air down, so the drone is pushed up, along its own "up", straight out of the top of the frame. When the drone is level, all of that push goes upwards and the drone hovers. When it tilts, the push tilts with it: part of it still holds the drone up (lift), and part of it moves the drone in the direction of the tilt.

So every move is really the flight controller changing the speeds of the four motors to tilt the drone, or, for climbing and turning, to change the total push or the twist.

05 · How a drone moves · fig. 1
A drone can only push up
Thrust
Level: all the push goes up (hover)
Thrust
Lift
Move
Tilted: part of the push moves the drone
The props only push along the drone's own "up".

To go anywhere, the drone tilts, and the push goes that way.

Every move is just the flight controller changing the speed of the four motors.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 1

Throttle: up and down

All four motors speed up together: more push, and the drone climbs. Slow them all down and it sinks. Throttle is the only move that doesn't tilt the drone.

05 · How a drone moves · fig. 2
Throttle: up and down
+
+
+
+
Seen from above · front ↑ · + faster · − slower
Left stick ↑
All four motors speed up together → more push → the drone climbs. Slow them all down → it sinks.

Throttle is the only move that doesn't tilt the drone.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 2

Pitch: forward and back

The two back motors speed up and the two front motors slow down. The back rises, the nose dips, the push tips forward, and the drone flies forward. Pull the stick back and it all happens the other way round.

05 · How a drone moves · fig. 3
Pitch: forward and back
−
−
+
+
Seen from above · front ↑ · + faster · − slower
Right stick ↑
The back motors speed up, the front ones slow down → the nose dips → the push tips forward → the drone flies forward.

Pull back and it's the other way round.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 3

Roll: sideways

The two left motors speed up and the two right ones slow down. The drone leans to the right and slides to the right.

05 · How a drone moves · fig. 4
Roll: sideways
+
−
+
−
Seen from above · front ↑ · + faster · − slower
Right stick →
The left motors speed up, the right ones slow down → the drone leans right → it slides right.

The middle drawing is the drone seen from behind.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 4

Yaw: turning on the spot

Yaw is the clever one. Remember from the propeller talk that every spinning prop also twists the drone the opposite way. If the flight controller speeds up the two counter-clockwise props and slows down the two clockwise ones, the twists no longer cancel out, and the drone turns right, without tilting at all. Yaw only points the nose. It doesn't move the drone anywhere.

05 · How a drone moves · fig. 5
Yaw: turning on the spot
−
+
+
−
Seen from above · front ↑ · + faster · − slower
Left stick →
Remember: every prop twists the drone the other way. Speed up the counter-clockwise pair and slow the clockwise pair → the drone turns right, without tilting.

Yaw only points the nose. It doesn't move the drone anywhere.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 5

Two sticks

In Mode 2, which most pilots in Estonia use, the left stick does throttle (up and down) and yaw (left and right). The right stick does pitch (up and down) and roll (left and right).

Some beginner drones, like our B200, help you: the throttle stick springs back to the middle and the drone holds its height by itself. On an FPV drone the throttle stays wherever you leave it, and throttle all the way down means falling.

05 · How a drone moves · fig. 6
Two sticks · Mode 2
THROTTLE
YAW
PITCH
ROLL
Left stick
up / down = throttle
left / right = yaw
Right stick
up / down = pitch
left / right = roll
Most pilots fly Mode 2. On some drones, like our B200, the throttle springs back to the middle and the drone holds its height. On our whoops and 5″ racers the throttle stays where you leave it, and throttle down means falling.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 6

Flight modes: who levels the drone?

Push the stick and every drone tilts. The difference between flight modes is what happens when you let go.

Air mode is not a flight mode. It's an extra, usually used with acro, that keeps the drone under control even at zero throttle, handy in flips and dives.

05 · How a drone moves · fig. 7
Flight modes: who levels the drone?
Push the stick and every drone tilts. The difference is what happens when you let go.
levels itself
stick pushed
Angle · self-level
The stick sets the tilt. Let go and the drone levels itself. Tilt is limited: no flips. Our B200 soccer drones fly like this.
levels itself
stick pushed
Horizon · level + flips
Like angle near the middle of the stick, but push all the way and it can flip and roll. Let go and it levels again.
stays tilted
stick pushed
Acro · rate · manual
The stick sets how fast it rotates. Let go and it stays at whatever angle it’s at: you level it yourself. Racing pilots fly acro, like on our whoops and 5″ racers.
Air mode isn’t a flight mode. It’s an extra that keeps the drone under control even at zero throttle, used with acro. DJI calls acro Manual (M).
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 7

Air mode and ground effect

Two things every pilot meets sooner or later. Air mode: with the throttle at zero the motors only idle, and normally the drone stops correcting, so in a flip or a dive it tumbles. Air mode keeps the flight controller steering even at zero throttle, so you can flip and dive with the throttle down and stay in control. Racers and freestylers always fly with it on. Ground effect: very close to the floor (about a drone-width), the air you push down can't get away and bounces back up. The drone floats, wobbles and is hard to keep steady. Take off and climb out of it quickly, and land with intent.

05 · How a drone moves · fig. 8
Air mode and ground effect
throttle at zero
Air mode
With the throttle at zero the motors idle, and normally the drone stops correcting. Air mode keeps it steering anyway, so you can flip and dive with the throttle down and stay in control. Racers and freestylers always fly with it on.
wobbly, floaty
about a drone-width
Ground effect
Close to the floor the air you push down can’t get away: it bounces back up. The drone floats, wobbles and is hard to keep steady. Take off and climb out of it quickly, and land with intent.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 8

Camera angle decides what "level" is

On an FPV drone you see what the camera sees. The picture in the goggles looks level when the camera looks level, not when the drone is level. FPV cameras are tilted up. With a low camera angle, the view looks level when the drone is tilted just a little, so you fly slowly and calmly. With a high camera angle, a level drone only sees the sky; to look ahead you have to lean far forward, and leaning far forward means flying fast. That's why racers use high camera angles, and why the same drone can feel slow or fast depending on how its camera is set.

As a rough guide: 0–20° is for smooth flying and filming (military drones fly here too), about 35° is where freestylers land, 45–65° is racing, and anything above that is crazy, in a good way.

It also changes your sticks. For the same "straight ahead" view, a higher camera angle means the pitch stick sits further forward and you need more throttle to hold your height.

05 · How a drone moves · fig. 9
Camera angle decides what "level" is
In the goggles you see what the camera sees. The picture looks level when the camera looks level, not when the drone is level.
15°
camera tilt
Low angle, tilted a little
The view looks level at a gentle tilt: slow and calm. Good for learning, smooth filming and small indoor tracks.
55°
camera tilt
High angle, drone level
Hovering level, you only see sky. To look ahead you have to lean forward…
55°
camera tilt
High angle, leaning forward
…and leaning that far means you’re flying fast. That’s why racers use high angles.
Rough guide: 0–20° smooth flying and filming (military drones too) · about 35° where freestylers land · 45–65° racing · more than that: crazy, in a good way.
Same view in the goggles, different sticks: with a higher camera angle the pitch stick sits further forward and you need more throttle to hold height.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 9

Putting it together

Real flying is always a mix. When you pitch forward, some of the lift goes into speed, so you need a little extra throttle or the drone sinks. A smooth turn is roll and yaw together: you lean into the corner and turn the nose at the same time, like riding a bike. And an orbit, flying in a circle around the ball while looking at it, is roll one way and yaw the other.

05 · How a drone moves · fig. 10
Putting it together
sinks…
Forward = pitch forward + throttle
Tilting turns some lift into speed. Without extra throttle the drone sinks.
Smooth turn = roll + yaw
Lean into the turn and turn the nose at the same time, like a bike in a corner.
Orbit = roll + opposite yaw
Slide sideways while turning the other way: the nose stays on the ball.
Free to use in your own trainings. Just tell people where you got it.
HOBIZONE.ORG
Fig. 10

And remember: a drone has no accelerator and no brakes. To speed up you tilt forward; to stop you tilt back, and wait for it to slow down.

Start with one stick at a time. Then two moves together. Then three.

Tilt to move. Throttle to stay up.

For trainers: the 10-minute plan
TimeSlideTalking points
0:00TitleHold up a B200 controller. "Two sticks, four directions each. What does each one actually do to the drone?"
0:30Our three dronesWhich drones we mean in this guide: the B200 (soccer, throttle springs back, angle mode), the 65 mm whoop and the 5″ racer (FPV, acro, throttle stays put).
1:00Fig. 1The props can only push along the drone's own "up". To go anywhere, the drone has to tilt, then the push points that way. Every move is the flight controller changing the speed of four motors.
2:30Fig. 2 ThrottleAll four faster → climbs. All four slower → sinks. The only move that doesn't tilt.
3:30Fig. 3 PitchBack motors faster, front slower → nose dips → forward. Pull back → backwards.
4:30Fig. 4 RollLeft motors faster → leans right → slides right.
5:30Fig. 5 YawCallback to talk 04: each prop twists the drone the other way. Speed up the counter-clockwise pair → turns right. No tilt: yaw only points the nose.
6:30Fig. 6 SticksMode 2: left = throttle + yaw, right = pitch + roll. On the B200 the throttle springs back to the middle and the drone holds height; on our whoops and 5″ racers the throttle stays put: throttle down = falling.
7:00Fig. 7 ModesPush the stick and every drone tilts: the difference is what happens when you let go. Angle: levels itself, no flips (B200). Horizon: levels, but full stick flips. Acro: stays at whatever angle. You level it. Air mode = extra that keeps control at zero throttle.
7:40Air mode & ground effectAir mode: control at zero throttle, flips and dives. Ground effect: near the floor the air bounces back; floaty and wobbly. Climb out quickly, land with intent.
8:10Fig. 9 CameraIn the goggles, level = where the camera looks. High camera angle: you must lean forward to see ahead → you fly faster. Same view, different sticks: more pitch, more throttle.
8:45Fig. 10Real flying is combinations. Forward needs a touch of throttle. A smooth turn is roll + yaw together (like a bike). An orbit is roll one way, yaw the other: nose stays on the ball.
9:30Takeaway"Tilt to move. Throttle to stay up." No accelerator, no brakes: tilt forward to speed up, tilt back to stop. Practise one stick, then two, then three.

Demo / drill: Everyone holds a controller (or imagines one). Call out moves ("forward", "slide left", "turn right", "orbit the ball") and everyone shows the stick movement. Then on the pitch: hover, pitch forward one metre, stop; roll left one metre, stop; yaw 360° on the spot; finally a slow orbit around the ball.

Next in the bookLesson 2.2 · How propellers work →